14 stats that show how gaming, in-game ads and OTT entertainment have changed in the wake of Covid-19
Econsultancy
FEBRUARY 23, 2022
Gaming and home entertainment in all their forms have soared thanks to the pandemic, creating an unprecedented opportunity to marketers and advertisers, who are intent on reaching these newly captive audiences. Video games & gaming behaviour. Worldwide gaming market to be valued at more than $314 billion by 2027.
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