Engaging customers through video games
SmartBrief - Marketing
AUGUST 1, 2023
For 40% of millennials and members of Generation Z, video games are the primary social outlet , a Deloitte study revealed. Last year, the Snapchat AR game was looking to attract the interest of marketers.) billion this year and annually grow at 10.44% through 2027. Statista estimates that livestreaming will reach $11.7
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